- GIMP 3.2 introduces linked and vector layers for non-destructive workflows similar to Smart Objects.
- GEGL painting, text and filter engine improved, with new brush options, painting modes and filter browser.
- Increased professional compatibility with formats such as PSD/PSB, Procreate, DDS BC7, OpenEXR, SVG, and PDF.
- Boost your user experience with improved shortcuts, cropping, a colorful interface, Linux integration, and updated official packages.
If you've been working with Photoshop for years and are considering switching to free software, GIMP 3.2 is probably the first version that truly makes it worthwhile . Not only is it free and open source, but it finally introduces a non-destructive editing system that closely resembles what you know as Smart Objects.
In this update, GIMP 3.2 focuses on three major areas: non-destructive layers, improved daily workflow, and compatibility with professional formats . All of this builds upon the technical foundation established by GIMP 3.0 with its switch to GTK3, and includes numerous small interface improvements that, combined, make daily use significantly more convenient.
What is GIMP 3.2 and why does this version matter so much?
GIMP (GNU Image Manipulation Program) is the world's most widely used free image editor . For years, it has been the classic alternative to Photoshop for those who didn't want to pay or commit to a subscription. However, it always suffered from a key shortcoming: the lack of a robust non-destructive editing system comparable to Smart Objects.
With the 3.x branch, the project took a big leap internally, but it was in GIMP 3.2 that the paradigm shift towards non-destructive workflows and more modern vector design truly materialized . It's a version that doesn't revolutionize everything, but it greatly refines the experience and adds precisely what users had been requesting: linked layers, vector layers, and greater interoperability with other programs.
For small studios, freelancers, or product teams at startups, this translates into being able to work with a free tool without sacrificing serious production processes . It's no longer just "the free editor to get by," but a viable option for professional projects where GIMP previously fell short.
Furthermore, the roadmap the team presented at FOSDEM points to an even more ambitious future : full CMYK mode, an improved text engine, and hardware acceleration after version 3.2. In other words, what we now see as a major step is not the end, but the foundation for what comes next.
Non-destructive layers in GIMP 3.2: the equivalent of Smart Objects
The star of version 3.2 is the so-called Linked Layers . If you're coming from Photoshop, you can think of them as the open-source equivalent of Smart Objects: content that you can place in your document without it burning out or degrading every time you touch it.
In practice, Link Layers allow you to attach external image files directly to the canvas as independent layers . You can link, for example, an SVG created in Inkscape or an XCF from another project, work with it within GIMP, scale, rotate, or transform it as many times as you need, and the quality is maintained because the original file is not rasterized with each change.
The beauty of it is that if you modify the external file in its source program, the changes are automatically synchronized in the GIMP document . This works perfectly with libraries of logos, interface components, icons, or illustrations that are reused across multiple projects. A change in the master asset propagates to the rest without having to redo anything manually.
Another important difference from previous versions is that operations like flipping or dragging colors and patterns across these layers no longer force rasterization . Previously, it was very easy to unintentionally "break" a non-destructive flow with a seemingly innocent action; now GIMP protects Link Layers from such accidental impacts.
The team has also fixed a classic problem in complex projects: infinite load loops caused by circular references between linked XCF files . If you had one file linking to another, and that second file then linked back to the first, you could cause serious problems. GIMP 3.2 now detects these situations and prevents the program from getting stuck.
The developers have already indicated that future versions will allow linking not only entire files, but also specific layers of external XCF documents . This will bring the concept even closer to what is currently done in modular design environments, where each fragment of the interface or branding system resides in a centralized file.
Vector layers and lossless scalable design
Along with linked layers, GIMP 3.2 introduces vector layers generated from the Paths tool . Previously, basic shapes and paths ended up as pixels too quickly, limiting scaling and subsequent modifications.
With this version, when you create a path, you can convert it into a vector layer with a single click on the corresponding option . The content is stored as mathematical data, not as a closed raster drawing. This means you can:
- Adjust the filling at any time (solid color, pattern, etc.).
- Modify the stroke: thickness, line type, style.
- Apply extreme scaling without pixelation, keeping edges clean.
- Edit the path point by point and see how the shape updates without damaging it.
The behavior when dragging color swatches has also been unified with that of text layers , so the way you apply colors is more consistent across different layer types. All of this makes GIMP 3.2 much more convenient for tasks such as designing interfaces, icons, simple logos, and other vector-based elements.
Furthermore, the program gains improved export support for vector formats such as SVG and PDF . When exporting to SVG, you can embed rasterized layers like PNG or JPEG within the file, making it easier to transfer mixed (vector + bitmap) illustrations to other tools without losing structure.
Paint engine, blending modes, and new options for digital artists
The painting aspect has also been improved. GIMP 3.2 integrates direct enhancements from the MyPaint project , both in the brush engine and its behavior on the canvas.
To begin with, the MyPaint Brush tool adopts the new brush format from MyPaint 2.0 and includes up to twenty additional ready-to-use brushes. These brushes can dynamically adapt to the zoom level and canvas rotation, simulating physical brushstrokes with a much greater degree of naturalness than previous versions.
In addition, the brush incorporates a "gain" slider that allows you to emulate different pressure levels even with a mouse or basic tablets. If you don't have a top-of-the-line Wacom tablet, this feature lets you get pretty close to that feeling of stroke variation without expensive hardware.
For the world of pixel art and technical illustration, GIMP 3.2 adds a new painting mode called "Overwrite ." This mode, designed primarily for the Pencil tool, ignores the transparency of existing pixels on the layer and replaces the color completely, without blending opacities. It's perfect when you want absolute control over each pixel, for example, in video game sprites or low-resolution interfaces.
Meanwhile, GIMP continues to offer a wide range of layer modes, or blending modes, up to 38 in total, grouped into Normal, Lighten, Darken, Contrast, Invert, HSV Components, and LCh Components . Each layer can work with a different mode, and the effects of each layer stack on the layers below it.
Normal mode remains the standard, where the top layer covers the layers below except in transparent areas . But you have other options like Dissolve (which generates a random pixel pattern in semi-transparent areas), Color Erase (which removes the colors present in the top layer from the layer below), Erase (which makes covered areas transparent), or technical modes like Merge and Split, useful for recomposing content without artifacts.
GIMP also retains legacy modes from versions prior to 2.10 , primarily designed to ensure compatibility with older images. Their use is not recommended for new projects unless you have a very specific reason, but they are there to prevent the corruption of work saved years ago.
Text, cropping, and small usability improvements that are noticeable every day.
Although GIMP 3.2 doesn't yet bring the major redesign of the font engine that many are hoping for, it does include several practical improvements to text editing on the canvas . You can now move the text box more freely, and common shortcuts like Ctrl+B to bold text and Shift+Ctrl+V to paste plain text have been added.
Regarding transformations, the Flip tool can now be controlled with the arrow keys (left/right for horizontal flipping, up/down for vertical flipping), which will significantly speed things up if you're tired of relying on the mouse for everything. The Shear tool also now responds to arrow keys combined with Shift for applying larger steps with precision.
The Crop tool receives a subtle but very useful change: when you crop beyond the canvas edge and the fill is set to transparent, GIMP automatically adds additional transparency instead of forcing a solid color. This is a welcome feature for preparing assets for web, apps, or print materials with clean backgrounds.
In the brush area, thumbnails can now use the colors of the visual theme , which is especially useful if you're working with dark themes and don't want tiny, almost invisible black thumbnails. Furthermore, the maximum size for Clipboard Brush and Clipboard Pattern has been increased to 8192 pixels on 64-bit systems, opening the door to very high-resolution projects without any issues.
There are also small details that reduce friction: the Welcome Dialog no longer appears when you open an image from the context menu with a right click , the Hue-Saturation interface is reorganized following the more recognizable HSL (Hue, Saturation, Lightness) standard, and the Levels, Curves, Equalize and White Balance filters now use linear precision by default for more consistent results in scripts as well.
GEGL filters, FX column, and more advanced non-destructive editing
Another key technical component of GIMP is GEGL (Generic Graphics Library), the internal library that handles many image processing operations . With version 3.2, its integration into the user's workflow takes another step forward.
A new "Fx" column has been added to the Layers panel, allowing you to apply, reorder, and remove filters directly from individual channels without altering the original data. This perfectly aligns with the non-destructive philosophy: you can chain effects, change their order, or temporarily turn them off without the base image losing any information.
To better explore all the possibilities, GIMP 3.2 introduces a new Filter Browser (GEGL) . This dedicated interface lets you search through all available operations, preview the results, and see what each filter does. For those who do advanced retouching or more experimental creative processes, it's a fantastic way to discover tools that may have been in the program for years without anyone noticing them.
In addition, you can now enter mathematical expressions in numeric fields . For parameters like resolution or grid size, you can directly type things like "3 * 92 cm" and let GIMP calculate the result. This saves a lot of time for precise adjustments or quick measurement conversions.
Regarding workflow management, a shortcut (by default, Shift + X) has been added to quickly switch to the previous tool . It's a minor detail, but when you spend your day jumping between selection, brush, move, and crop, these shortcuts make all the difference.
Color, prepress and improved CMYK selector
Printing professionals also get some TLC in GIMP 3.2. The CMYK color picker now includes Total Ink Coverage (TAC/TIC) , which shows the total level of ink coverage that will be deposited at a point on the paper.
This tool allows you to adjust colors in soft proofing processes based on the physical limitations of each printer and paper type, preventing problems such as smudging, wrinkles, or poor drying when the ink blend exceeds the line. It's not yet the complete CMYK system some might prefer, but it's a very solid step toward a more reliable printing workflow.
In parallel, the color interface is reinforced with clearer options for switching between spaces , and greater consistency is maintained between what you see on screen and what you end up exporting, something critical when your work ends up in catalogs, magazines or printed corporate material.
Format compatibility: from Procreate and PSD to DDS, OpenEXR and more
One of the main goals of GIMP 3.2 is to become a versatile hub capable of handling virtually any image format you throw at it . This version strengthens support for both mainstream and more specialized formats.
For those working on iPads, GIMP 3.2 can import Procreate palettes in .swatches format . This makes it easier for illustrators who draw on tablets to transfer their color libraries to the desktop environment without losing anything in the process, something very common in studios that combine mobile and desktop work.
Compatibility with the Adobe ecosystem is also improved. Support for PSD and PSB files is expanded : you can now import curve and level presets, and GIMP is able to interpret more layer styles, including Drop Shadow, Inner Shadow, and legacy Outer Glow effects, turning them into its own non-destructive filters.
Regarding exporting, full support (read and write) for JPEG 2000 has been added , as well as export to PSB, Photoshop's format designed for very large canvases beyond the limits of PSD. You can also export vectors to PDF and use the new SVG exporter with embedded raster layers, similar to PNG or JPEG.
In the professional and technical field, GIMP 3.2 can load RAW images through ART (AnotherRawTherapee) , work with multi-layered images in OpenEXR or manage textures in DDS with BC7 compression, a modern standard in video games and 3D applications.
And for nostalgic users, researchers, or developers of retro tools, there are also formats like TIM (PlayStation 1 textures), OTA Bitmap (classic Nokia phones), and native .kpl palette export for Krita . It might seem anecdotal, but it demonstrates the extent to which GIMP is becoming a Swiss Army knife of compatibility.
Interface, themes, Linux integration, and overall performance
Visually, GIMP 3.2 introduces a new color scheme that can match your system theme , whether you're using a light, dark, or accent color environment. This brings the application closer to what's already standard in many modern tools, although the developers caution that it might not be ideal for those accustomed to GIMP's classic dark theme and a light desktop.
On Linux, the Flatpak version gains initial support for the Global Menu (op-in) and configuration paths that are more integrated with the system, improving its compatibility with desktops like GNOME or KDE. This is especially relevant in corporate or educational environments where sandboxed distribution formats are preferred.
The AppImage version, meanwhile, has been updated with ARM64 support . This allows GIMP to run on hardware like Raspberry Pi or devices with ARM chips (including some scenarios with Apple Silicon) without any workarounds. It's not the typical context for a large studio, but for testing, labs, makers, and low-budget environments, it's perfect.
New keyboard shortcuts have also been added to several tools , the opening of XCF files has been refined to wait for fonts to initialize, and issues with documents full of fonts have been reduced. These are all small improvements that become noticeable when you spend hours using the program.
Installing or updating GIMP 3.2: options for each system
If you already have GIMP installed, updating to version 3.2 is just a matter of a few clicks . On many Linux distributions, it will arrive via the repositories, but the project recommends using its official packages.
On Linux, GIMP 3.2 is available as a Flatpak (via Flathub) and as an AppImage , for both x86_64 and ARM64. If you're using Flatpak, simply run the following command in your terminal:
flatpak install flathub org.gimp.GIMP
If you already had it installed using this method, you can update it with:
flatpack update
The system will display a list of applications with available updates; simply confirm with a "Y" when appropriate. On Windows and macOS, you can download the installers from the project's official website (gimp.org), where builds maintained by the team are available.
If you want to install GIMP from scratch on your PC, it's best to always download it from the official website to avoid modified or malware-infected versions . Within the program, you can also force an update check from the Help > About GIMP menu, where you'll see a "Check for Updates" button that automates the process.
It's worth remembering that GIMP 3.2 is completely free, with no premium features or subscription , and you can use it without restrictions in personal, professional, or commercial projects. However, the project is largely sustained by donations and community support, so if you fully integrate it into your workflow, it makes sense to consider supporting its development in some way.
With all of the above, GIMP 3.2 solidifies its position as the most mature and usable version to date of the most popular free image editor . Non-destructive linked layers, new vector capabilities, a strengthened paint engine, a wider range of supported formats, and improved interface and integration settings eliminate many of the arguments that previously held it against Photoshop. For anyone seeking a robust alternative without being tied to increasingly expensive and cumbersome licenses, now is an excellent time to give it a serious try.

